Half-Life mods made my childhood. They were a free source of fun that led to me learning the basics of level design, model making, and asset management. This week we take a look at three of my favourites.
Why would I do your dumb quest when I can go over there and see how many arrows I can shoot into a deer's butt? Oh, you’re going to use the elements of composition in clever and medium-specific ways to encourage me to perform essential tasks? Well aren’t we fancy.